About

There isn’t much to tell but I suppose if you took the time to click on the “About” link you deserve something, if not a boring tale of my glorious 3D history.

I’ve been into 3D for a while, initially getting into it during grad school (which was in no way associated with 3D). I started with Bryce 3D then landed on 3DSMax for a while. I wasted a lot of time toying with a lot of packages (Max, Maya, and XSI Foundation) rather than focusing on creating things, but I enjoyed learning the techniques and how each application did things. I stayed with Blender a while since it was free and open source and during that time shared with the world what I was learning about it. I had a great time with Blender since I got to meet a lot of neat people, write for BlenderNation, and go to Siggraph 2006 to be a part of the Open Source Graphics Booth to promote Blender. I also got into the programming/shader side of 3D with Sunflow, even going so far as to create the wiki for it. Eventually I started to get frustrated at my own lack of produced work and my lack of skills in a production level software since I still have this dream that one day I’ll be working “in industry”. So I started to focus on this dream by moving to Houdini Apprentice (free) and Apprentice HD ($100) (both for non-commercial work only). I am not currently employed as an artist or programmer, but that doesn’t stop me from enjoying 3D in all its forms.

Why name the site is geneome.net? The short version of my name is Gene (though I am rarely called that), and my background is in genetics (as in the human genome). I found combination of the two (geneome) amusing enough to use it as the site name.

I’m glad you took the time to visit!

- Eugene (geneome)