Compiling Blender With Python 2.5
I’m sure you’ve seen the CMake tutorial I’ve done. I thought I would do a quick addendum on how to compile with Python 2.5. Maybe there’s an easier way, but this is how I’ve done it. I won’t add this to the main tutorial since it’s not yet standard in the Blender cvs, so there isn’t a need to add it to the tutorial. Here we go:
1) In the source files, before creating the make files with CMake, go to %your source folder%\blender\CMakeLists.txt and go to the Win32 section and change the python version to 2.5.
2) In the source files, before creating the make files with CMake, go to %your source folder%\blender\source\creator\CMakeLists.txt and go to the Win32 section and change the reference of the python dlls (python24.dll and python24_d.dll) to version to 2.5 (python25.dll and python25_d.dll).
Keep in mind that you’ll need to install Python 2.5 for Blender to use it.

April 12th, 2007 at 9:45 am
Sorry for my ignorance. What is the benefit of using 2.5? Are there any scripts that need that? Is it gona be faster, modelling easier, render results look more pro? J.
Thanks. B.
April 12th, 2007 at 11:57 am
Hi bruxy,
It won’t speed things up or make rendering an image any better. For me, all it does is allow me to do python scripts for Blender using some of the new python features such as conditional expressions and the with statement. Of course, were I to write a script with python 2.5 items, only Blender compiled with Python 2.5 would be able to use them.
BTW, nice build on graphicall.
October 24th, 2007 at 12:34 am
hey, im new to blender. can anyone tell me where to get basic tutorials. I mean those that are really useful. please. thanx.